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VOID/BREAKER Hits 1.0: The One-Person Destruction Roguelite Lands on Consoles

Stubby Games' bullet-hell roguelite FPS left Early Access on November 4 with a final zone, a closing boss and four new weapons, and it now runs on PS5 and Xbox as well as PC.

VOID/BREAKER, the roguelite shooter about tearing levels apart while an all-seeing AI keeps you trapped in a loop, is finished. The full 1.0 release went live on November 4, 2026, roughly 14 months after the game entered Early Access on Steam in August 2025. Alongside the final content drop, the game now reaches PlayStation 5 and Xbox Series X|S for the first time, and it is on Game Pass on both Xbox and PC.

The launch matters beyond its own player base for one simple reason: VOID/BREAKER is the work of a single developer. Stubby Games is Daniel Stubbington, who previously made The Entropy Centre, a puzzle game in the spirit of Portal. Shipping a polished, systems-heavy shooter across three platforms as a solo project is the kind of story that indie developers watch closely, and the Steam reception so far suggests the Early Access gamble paid off.

What kind of game this is

The Steam store page describes VOID/BREAKER as a bullet-hell roguelite FPS, and its pitch is built around physical destruction. Walls can be blown open, structures can be collapsed and enemies can be staggered by debris and blasts, so the environment is as much a weapon as anything in your hands. Runs ask you to choose which fights and paths to take, trading the promise of bigger rewards against safer routes.

The other half of the design is gun crafting. The store page promises "limitless weapon combinations" through what it calls the ultimate gun-modding system, and that is where the game's long tail lives: every run becomes an experiment in which chassis, mods and upgrades combine into something absurd. The setup is simple and a little ominous. In the store page's words, "You are trapped in an endless sequence by the all-seeing, hostile AI." It is a single-player game.

What 1.0 adds

The 1.0 announcement on Steam lays out the headline additions. There is a sixth and final zone, ZONE 6, along with a finale boss fight that closes out the story. Four weapons join the arsenal: a Revolver, a Flamethrower and an Entity rifle as new endgame options, plus an LMG that arrives with four chassis of its own. PlayStation 5 players get adaptive trigger support.

There is also a Supporter's Pack DLC containing an art book, the soundtrack and seven new chassis. The pack was announced on Steam on August 22, and the publisher confirmed that anyone who owned VOID/BREAKER or bought it before the 1.0 launch on November 4 would receive it for free. That is a thoughtful way to reward the players who carried the game through development, and it matches a promise made in August, when Playstack wrote that existing owners would "get every update, including 1.0, at no extra cost."

The free demo, which let progress carry over into the full game, has now been taken down to make room for the complete release.

Price, platforms and Game Pass

On Steam the regular US price is $29.99, up from the $19.99 the game cost when it entered Early Access. The increase was first announced in June 2026, the new price was confirmed on August 7 and it took effect on August 22. At launch the Steam page lists a 40 percent discount, bringing it to $17.99 until November 18. The Xbox Store lists the same $29.99 base price with the same launch discount; check the PlayStation Store for PS5 pricing before buying.

Game Pass subscribers on Xbox Series X|S and PC can play it as part of the service from day one (during Early Access it was on PC Game Pass only), and VGChartz and Worthplaying both confirm the PS5, Xbox Series X|S and PC launch lineup.

How players have received it

Players have been kind to VOID/BREAKER for a while. At the time of writing, the Steam page shows a Very Positive rating, with 93 percent of 2,070 English-language user reviews positive, and recent reviews track at a similar level. That is a strong number for a genre where players are quick to punish repetitive runs or thin builds.

In the 1.0 announcement, Stubbington thanked "everyone who jumped in during early access" and called the game "a pure passion project through and through." He wrote that he started development in early 2023, which puts the full project at under four years from first prototype to multiplatform release.

Our take

VOID/BREAKER is worth your attention if you like roguelites that let you break the rules rather than memorize them. Destruction in shooters is usually decoration; here it is the core verb, and pairing it with an open-ended gun-modding system gives every run a reason to exist. Game Pass subscribers have no excuse not to try it, and at the launch discount on Steam the price is easy to justify.

The bigger story is the developer side. A solo creator went from Early Access to a three-platform 1.0 with a healthy review score, delivering the 1.0 it promised on the date it announced. The things to watch now are console performance, since destruction-heavy games can struggle on fixed hardware, and whether the endgame weapons give the community enough reason to keep chasing builds after the credits roll.

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